Greater Polymerization
Spell Normal

Greater Polymerization

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Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ● This card cannot be destroyed by card effects. ● If this card attacks a Defense Position monster, inflict piercing battle damage.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
55± 6/ 100
Power Score
Intrinsic 53
Deck 56

Greater Polymerization — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 56 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Boss/End-board

Why it scores here

Greater Polymerization converts 3 or more hand or field monsters into one Fusion Monster from the Extra Deck, and that monster gains effect-immunity to card effects plus piercing damage. Its value is a single Fusion conversion with a meaningful material cost, so it is a mid-game enabler rather than a free starter. The 361-deck sample (67% in gameplay type 7, 38% alongside Polymerization) confirms it is a real, practical staple, but that inclusion is not used to raise the score. No combo boards were supplied, so combo conversion rests on the card text alone.

Axis scores

Axis Score Evidence
Accessibility 55 Playable from hand as a spell across 361 decks at about 1.27 copies each, but it needs 3+ monsters committed before it works (observed deck inclusion; inferred cost) (observed).
Combo & Conversion 60 The text states a single Fusion Summon of a Fusion Monster with its granted effects; no combo boards are available to measure follow-up (verified text; combo output inferred).
Resource Economy 40 It is a 1-for-1 that spends 3+ monsters to Fusion Summon one monster, so the card-advantage balance is roughly even or negative (inferred from text).
Effect & Interaction 35 It provides no direct negation or removal; the granted effect-immunity only protects the summoned monster (verified text).
Material Utility 20 A spell card, so it has no material body of its own and contributes no material value (verified text).
Resilience & Flexibility 40 It is a single spell with no recursion or redundancy, and it is supported by partner cards such as Ash Blossom & Joyous Spring that may protect the line (observed partner data; inferred resilience).
Deck-Building Efficiency 60 It runs as a single copy in most decks with no garnet or lock restriction, though it depends on Fusion monsters in the Extra Deck (observed copy distribution; inferred restriction).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Boss/End-board. Intrinsic ≈ 53, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts 3+ hand or field monsters into one Fusion Monster, with a granted effect-immunity and piercing damage (verified text)
  • Appears in 361 recent decks across 97 archetypes, with the strongest partners Ash Blossom & Joyous Spring (45.7%) and Polymerization (38%) (observed)
  • Single-copy typical use with no garnet or lock restriction (observed)

Weaknesses

  • Costs 3+ monsters in hand or field for one Fusion, so it is weak as a starter (verified text)
  • Gives no negation, removal, or disruption of its own (verified text)
  • Depends on having Fusion Monsters available in the Extra Deck (inferred)

Counters / choke points

  • Negation of the activated spell in response to its effect (inferred)
  • Hand traps and monster-removal effects that break up the required 3+ material monsters before activation (inferred)

Best use

Fusion enabler in decks that can reliably commit 3+ monsters and have Fusion Monsters in the Extra Deck. Decks: Heroic, Blue-Eyes, Ojama, Cubic. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Fusion Summon 1 Fusion Monster from the Extra Deck using 3 or more monsters from hand or field; Text: the summoned monster cannot be destroyed by card effects and gains piercing damage on attacks into Defense Position monsters
  • Observed: Appears in 361 of the recent decks, averaging 1.27 copies per deck; Top partners: Ash Blossom & Joyous Spring 45.7%, Polymerization 38%; Gameplay type 7 accounts for 67% of decks; Guide 418 mentions the card as a support for Predaplant
  • Inferred: Costs 3+ monsters, so it works as a mid-game enabler rather than a starter; Resilience comes mainly from partner interaction, not the card itself
  • Data gaps: No combos supplied, so combo conversion is text-only inference No banlist token; assumed 3 copies (unlimited) No rulings supplied for the granted effect's timing with the Fusion Summon Guide evidence limited to one Predaplant mention











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